package com.pechas.game.pirates.model.SubscriptionLine;

import com.pechas.one.constructs.fields.FieldSubscriber;

public interface FSPirateTeam extends FieldSubscriber{
	
	public double get_captain_leadership();
	public double get_captain_strategy();
	public double get_captain_moral();
	public double get_captain_inispiration();
	public double get_captain_attack();
	public double get_captain_defense();
	public double get_captain_violence();
	public double get_captain_stealth();
	
	public double get_firstmate_navigation();
	public double get_firstmate_maintenance();
	public double get_firstmate_inspiration();
	public double get_firstmate_moral();
	public double get_firstmate_defense();
	public double get_firstmate_stleath();
	
	public double get_secondmate_attack();
	public double get_secondmate_violence();
	public double get_secondmate_moral();
	public double get_secondmate_inspiration();
	public double get_secondmate_defense();
	public double get_secondmate_booster();
	
	public double get_raider_attack();
	public double get_raider_violence();
	public double get_raider_motivation();
	public double get_raider_defense();
	public double get_raider_health();
	
	public double get_sailor_health();
	public double get_sailor_motivation();
	public double get_sailor_manuevour();
	public double get_sailor_maintenance();
	public double get_sailor_defense();
	
	public double get_spy_health();
	public double get_spy_motivation();
	public double get_spy_attack();
	public double get_spy_defense();
	public double get_spy_stleath();
	public double get_spy_intelligence();
	
	public double get_ship_crewcapacity();
	public double get_ship_speed();
	public double get_ship_health();
	public double get_ship_maintenancecost();
	public double get_ship_price();
	
	public double get_num_of_raider();
	public double get_num_of_sailor();
	public double get_num_of_spy();
	
	public double get_weapon_power();
	public double get_armour_power();
	
	public double set_captain_strategy();
	public double set_captain_moral();
	public double set_captain_inispiration();
	public double set_captain_attack();
	public double set_captain_defense();
	public double set_captain_violence();
	public double set_captain_stealth();
	
	public double set_firstmate_navigation();
	public double set_firstmate_maintenance();
	public double set_firstmate_inspiration();
	public double set_firstmate_moral();
	public double set_firstmate_defense();
	public double set_firstmate_stleath();
	
	public double set_secondmate_attack();
	public double set_secondmate_violence();
	public double set_secondmate_moral();
	public double set_secondmate_inspiration();
	public double set_secondmate_defense();
	public double set_secondmate_booster();
	
	public double set_raider_attack();
	public double set_raider_violence();
	public double set_raider_motivation();
	public double set_raider_defense();
	public double set_raider_health();
	
	public double set_sailor_health();
	public double set_sailor_motivation();
	public double set_sailor_manuevour();
	public double set_sailor_maintenance();
	public double set_sailor_defense();
	
	public double set_spy_health();
	public double set_spy_motivation();
	public double set_spy_attack();
	public double set_spy_defense();
	public double set_spy_stleath();
	public double set_spy_intelligence();
	
	public double set_ship_crewcapacity();
	public double set_ship_speed();
	public double set_ship_health();
	public double set_ship_maintenancecost();
	public double set_ship_price();
	
	public double set_num_of_raider();
	public double set_num_of_sailor();
	public double set_num_of_spy();
	
	public double set_weapon_power();
	public double set_armour_power();
	
}
